Gap Support: Analyser Datatypes and Scripting

2010-04-13

Here a picture of the analyser script generated for an ST Thalion game.

Right after the end of the normal data block content, the EDC (checksum) descriptor, there are two data bytes detected, then a sync, then an $F7 value 37 times as a gap pattern to be written after the mark, and finally two $0 bytes before the next sector. If you watch carefully, you can even see another data and a sync hidden between the header and the data block, this is of course properly and automatically scripted.

This following is a picture of the last sector (i.e. the one after a track gap is written), and is fully auto-detected as the normal sector data.

This time, the script shows that $F7 is detected as the track filler value, so it occupies however much space is unwritten between the last block and the first one, apart from two $0 bytes encoded right before the first block on the track. Things now required: