27 May 2004
Detailed here are some fix scripts for games with mastering errors. These do not effect game data, and that cannot generally be fixed anyway. However additional data (headers, syncing etc) that may prevent proper reading of the real data content usually can be. In other words, it is fixes to the broken disk format, not the game data.
Where descriptor scripts specifically allow it, mark values are guessed by the analyser for a track instead of using fixed values. These formats are indicated by the track format name, to make it much easier and faster to check them.
New, advanced flakey data generator API as discussed in the 3rd May WIP.